//
//  BulletNode.h
//  airfight
//
//  Created by USER on 12-9-13.
//  Copyright (c) 2012年 moonriver. All rights reserved.
//

#ifndef airfight_BulletNode_h
#define airfight_BulletNode_h

#include "cocos2d.h"
#include "BulletSprite.h"

USING_NS_CC;

class BulletNode : public CCNode
{
protected:
    CC_PROPERTY(CCArray*, m_pBulltes, Bulltes);
    CC_SYNTHESIZE(int,m_pFrequency,Frequency);
    CC_SYNTHESIZE(int,m_pGroup_num,Group_num);
    CC_SYNTHESIZE(int,m_pGroup_interval,Group_interval);
    CC_SYNTHESIZE(int,m_pBaseTag,BaseTag);
    CC_SYNTHESIZE(int,m_pBulletCount,BulletCount);
    CC_SYNTHESIZE(int,m_pBegin,Begin);
    
public:
    BulletNode();
    ~BulletNode();
    void addBullets(BulletSprite *p_bullet);
};

#endif
